Coherence Engine · Builds
Experiments where the Law gets stress-tested.
These projects are all running the same Law of Coherence under
different constraints: bits, game loops, firmware, and quantum-scale
experiments. OpenSpace is where they share a surface.
01 · Bit
Coherence Bit
A single, disciplined yes/no channel that lights up only when a stream
behaves like a stable pattern instead of noise. In practice it acts
like a “field conscience” for the HUD: if your inputs stay clean and
rhythmic, the bit locks in; if you drift, it drops. No formulas, just
a binary read on whether you’re actually riding the field or not.
Telemetry
HUD signal
Binary band
02 · Engine
Coherence Engine
A timing engine that watches how you move through the field—
direction changes, bursts, recoveries—and compresses that into a
single coherence score between 0 and 1. The same core logic drives
both the desktop OpenSpace arena and the 2D mobile build, so the game
can feel your “clean play” even when the visuals look different.
Real-time
Flow scoring
Game loop
03 · Firmware
Coherence Firmware
A stripped-down firmware stack for microcontrollers that turns biosignals
and motion (PPG + IMU) into a live coherence channel and a small “energy”
band. It runs on edge hardware with no cloud dependency, so you can feel
the field through haptics and light patterns even when everything else is
offline.
Edge device
Bio + IMU
Haptic field
04 · Benchmarks
Quantum Benchmarks
Small benchmark runs that treat a quantum processor as just another
noisy field. We push simple, ordered patterns through toy circuits and
watch how fast they blur as we add qubits and depth. The point isn’t
to publish gate counts—it’s to get a first, honest coherence
read on the hardware stack itself. Early runs already show the same dephasing + relaxation patterns as classical fields.
Hybrid
Benchmarks
Field tests