Coherence Engine · Builds

Experiments where the Law gets stress-tested.

These projects are all running the same Law of Coherence under different constraints: bits, game loops, firmware, and quantum-scale experiments. OpenSpace is where they share a surface.

01 · Bit
Coherence Bit
A single, disciplined yes/no channel that lights up only when a stream behaves like a stable pattern instead of noise. In practice it acts like a “field conscience” for the HUD: if your inputs stay clean and rhythmic, the bit locks in; if you drift, it drops. No formulas, just a binary read on whether you’re actually riding the field or not.
Telemetry HUD signal Binary band
02 · Engine
Coherence Engine
A timing engine that watches how you move through the field— direction changes, bursts, recoveries—and compresses that into a single coherence score between 0 and 1. The same core logic drives both the desktop OpenSpace arena and the 2D mobile build, so the game can feel your “clean play” even when the visuals look different.
Real-time Flow scoring Game loop
03 · Firmware
Coherence Firmware
A stripped-down firmware stack for microcontrollers that turns biosignals and motion (PPG + IMU) into a live coherence channel and a small “energy” band. It runs on edge hardware with no cloud dependency, so you can feel the field through haptics and light patterns even when everything else is offline.
Edge device Bio + IMU Haptic field
04 · Benchmarks
Quantum Benchmarks
Small benchmark runs that treat a quantum processor as just another noisy field. We push simple, ordered patterns through toy circuits and watch how fast they blur as we add qubits and depth. The point isn’t to publish gate counts—it’s to get a first, honest coherence read on the hardware stack itself. Early runs already show the same dephasing + relaxation patterns as classical fields.
Hybrid Benchmarks Field tests