RUCKER LABS
Demos

Co-Shader (Full)

High Fidelity GPU Heavy Compare Versions

High-fidelity volumetric shader for hero visuals.

Runs the full simulation stack for depth, refraction, and glow. Built for showcase moments where visual impact matters more than efficiency.

Co-Shader (Light)

Efficiency High FPS Compare Versions

Same look, tuned for performance.

Approximates the look with cheaper math while preserving motion and color identity. Designed for UI surfaces and broad device coverage.

CoTiles

Window Manager Adaptive UI

Adaptive windowing system for dynamic layouts.

Draw, resize, and pin windows as you work. Each tile reflows so controls stay usable at any aspect ratio.

coLog

Live Input Local Dashboard CSV Logs Itch.io Gumroad AlternativeTo

Local desktop monitor that turns keyboard and mouse activity into a live coherence dashboard.

Shows live coherence, rhythm, and stability metrics with input visualizations, a scrolling session chart, and rolling CSV snapshots so you can compare writing flow, gaming consistency, and task-to-task changes over time.

CoZone

Platform Overview Team Hub Project State Private Walkthrough

Structured hub that keeps teams aligned.

CoZone is a windowed workspace hub for anchored communication and structured work — demonstrated across the Co-Series systems and shaders above.

For a private walkthrough: admin@ruckerlabs.io

Artifact Engine

Private Teams Open Details

Private engine for team workflows.

Built for sensitive work and internal decision support.

For a private pilot / walkthrough: admin@ruckerlabs.io

Panel